Computer Animation (MS0720)  
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Computer Animation (MS0720)
PreviewTitle / DescriptionDateLengthViewsRating
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Unwrapping a Mesh into a UV Texture in Blender
The first step towards building a workable UV texture for a Mesh in Blender.
Dec 10 200912604111831:39996001281280.00 (0 votes)0
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Using Seams in a Mesh to Modify UV Texture Shapes in Blender
How to create more predictable, usable and manageable UV texture shapes by marking our own seams on our mesh in Blender.
Dec 10 200912604119272:391594601031030.00 (0 votes)0
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Exporting Your UV Texture as an Image File in Blender
How to export your carefully mapped UV texture as an image file that you can edit outside of Blender.
Dec 10 200912604123242:171377061261260.00 (0 votes)0
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Editing our UV Texture in Photoshop
One (easy) technique for editing our UV textures in Photoshop, in preparation for bringing them back in to Blender.
Dec 10 200912604129362:5017070290900.00 (0 votes)0
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Importing a UV Texture into Blender
How to bring our Photoshopped texture back into Blender and (start to) apply it to our model.
Dec 10 200912604180052:001201031471470.00 (0 votes)0
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Converting a UV Texture into a Material in Blender
How to finish setting up the render pipeline in Blender so that our UV texture will be the material that is rendered on our model in the final image.
Dec 10 200912604184851:551159602742740.00 (0 votes)0
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Editing an Existing UV Texture in Photoshop and Blender
It turns out that we can edit our UV texture image in Photoshop and, with a single command, reload that image into Blender.
Dec 10 200912604192123:191992043183180.00 (0 votes)0
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Starting an Armature in Blender
How to get started building an armature for a character in Blender.
Nov 25 200912591871351:096960279790.00 (0 votes)0
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Adding Bones to Your Armature
How to add bones to your armature so that the whole construction is a connected skeleton.
Nov 25 200912591877641:036361186860.00 (0 votes)0
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Continuing the Armature from a "Butt" Joint
How to add the hip joint from the "butt" (wide, base end) of the spine bone and connect things so that the skeleton will bend "normally"
Nov 25 200912591883201:298955984840.00 (0 votes)0
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Naming the Bones of Your Armature in Blender
How to name the bones of your armature predicatably so that we can assign groups of vertices to be moved by these bones.
Nov 25 200912591889561:278745872720.00 (0 votes)0
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Add Armature Bones in the 3rd Dimension in Blender
How to use a mouse focus trick to easily extrude a bone perpendicular to the rest of the armature skeleton (say, the foot).
Nov 26 200912591974361:34942031781780.00 (0 votes)0
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Attach an Armature to a Model in Blender
How to attach the armature that you've constructed to a model (meshes only!) so that you can animate the model.
Nov 26 200912591982742:451656052772770.00 (0 votes)0
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Multiple Vertex Groups in Blender
Can a vertex on a mesh be a member of more than one vertex group in Blender? Yes, and here's how.
Nov 26 200912591991612:131339561811810.00 (0 votes)0
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Creating a Vertex Group in Blender
How to create a vertex group to assign to a particular armature bone (so that the bone will move the mesh!)
Nov 25 200912591741811:421029111531530.00 (0 votes)0
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Adding an Armature in Blender
How to add a basic armature to a mesh-based model in Blender.
Nov 12 2009125805605714:078474741661660.00 (0 votes)0
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Applying a Simple Texture
Using a photographic texture in the materials lab in Bryce.
Sep 14 200912529426682:2614611273730.00 (0 votes)0
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Adjusting Materials Colors
A walk-through of the effects of specific materials attributes on a model.
Sep 14 200912529420222:011219601241240.00 (0 votes)0
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Bryce Library Materials
How to load and browse the pre-fabricated materials in Bryce.
Sep 14 200912529413451:06669081741740.00 (0 votes)0
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Bryce Introduction
A very quick introduction to where the most basic tools are in Bryce.
Aug 31 200912517374944:572970931261260.00 (0 votes)0